This reform should wait until after some of the Exploration tree has been filled out. He became the last chief of the league de jure but the rebellion of other states was already unavoidable and the league finally and completely disintegrated in 1461. These two countries have similar initial strategy (although Xiu starts with more troops and development): both of them enjoy high income relative to their neighbors, have provinces with low Itza and Kiche have much lower starting income than the wealthy Yucatan states, and both of them directly border a hostile Zapotec. The next biggest potential non-European adversary is to the south, the If a European nation declares war on the Maya (usually Portugal, Spain, or England/Great Britain) before reforming, then the Maya will probably have to give them some land. By the time the Europeans arrive, the penalty to research costs may be rising above 150%, making it nearly impossible and prohibitively expensive to keep up.

If the Maya are not careful, they could end up in a stalemate or losing war against a powerful overlord - most likely the Aztecs - and their vassals, but forcing Nahuatl enemies to break alliances, release vassals, liberate countries, give up claims, and empty their treasuries will severely leave the heretics divided, weak, and unable to interfere. While the names differ the pantheon and many traditions are quite similar to the Nahuatl religion. A common pitfall for players new to Mesoamerica is to take the colonist reform first. If the player chooses to invade East Asia, it is wise to conquer the major territories quickly. A note to keep in mind: left unchecked, the Europeans will take the Pacific islands and establish a presence in East Asia even if the Maya succeed in destroying most of their colonial states. The former helps the Mayans conserve administrative monarch points in order to core and recore the provinces needed to reform; the latter helps the Mayans in their repeated wars with other Mesoamerican states. The lost provinces will usually be given to nations with cores on them, particularly annexed countries which will be liberated when the reform is passed. Where Am I? South America, populated by the fractured Andean states that almost never unite or succeed in reforming the Inti religion and modernizing, also is open for conquest, though this is a race against the clock as the Europeans begin to settle Colombia and Brazil. Main Trends Entertainment Ancient World Auto Men's Hobby Video EU4- How to start as the Aztecs in 1.28 . Other articles where League of Mayapán is discussed: Chichén Itzá: …political confederacy known as the League of Mayapán. 選択肢 選択肢 = { 名前 = "我々は一人でも十分強い。" 威信 = 10増加 すべての国家 = { 条件 = { 宗教 = マヤ 否定 = { 国家 = イベントが発生した国 } } 外交補正の追加 = { 対象 = イベント … If Ming disintegrates into small kingdoms, there will effectively be no power in Asia that can threaten Mayan expansion. The League is free to choose any direction to expand in, though it is a good idea to hold off on colonizing/invading Asia until more of the New World is secure. Smashing their overlord's army increases liberty desire, so that can make them not want to participate.New comments cannot be posted and votes cannot be castA place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio.Press J to jump to the feed. Like all New World countries, the Mayans begin at level 1 in all technologies and, lacking institutions, the Mayans begin the game with a +50% research penalty. The Mayan religious reforms and national ideas are geared towards improving the economy and increasing land combat power, but its only diplomatic bonus is a reduction to aggressive expansion. Press J to jump to the feed. Once these steps are complete, Mesoamerica has been united, and the Mayans have filled out some of their idea groups, they will reap the benefits of having a solid economy and powerful military supported by excellent national ideas and one of the best religions in the game. In order to form Maya, one has to pass religious reforms as fast as possible before the arrival of the Europeans (with the risk of losing land) as well as keeping the Nahuatl nations in check. The League of Mayapan achievement! In the meantime, the penalty will continue to rise as new institutions spawn, eventually rendering research nonviable.

Focusing on catching up to the Europeans in Military technology and securing a European ally should be a priority for the newly modernized Mayan league.

Reunite the League of Mayapan. This will, however, only slow their progress and provide a larger window of time during which the Maya can begin to build a presence in Indonesia and the Pacific. If the Europeans manage to establish themselves to a significant degree in East Asia, the conquest of Europe will be complicated due to their far-flung empires and developing alliances with distant states, which will frustrate peace negotiations by artificially reducing Mayan warscore even if said allies contribute nothing to the war. Upon reaching level 7 Administrative technology and unlocking the second idea group, Administrative points should be invested in development of the capital and other key provinces. The League of Mayapan - Starting as Huastec, form Maya Yarr Harr a Pirate’s life for me - Choose to play as New Providence and conquer all of Caribbeans. Lastly, it is a good idea to annex or diplo-annex all remaining Mesoamerican states. Further expansion in the Americas will rely on extensive colonization, which can be done in tandem with conquests of other regions. shoki.

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